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-
-
- # LADDER MAN III
- _______________________
-
-
- # OBJECTIVE
-
- The objective of Ladder Man is to collect all the yellow
- light bulbs located in each room. Once collected, get Ladder Man
- to the doorway to exit.
-
-
- # GAME PLAY
-
- Upon first playing the game, it is strongly suggested than you
- run the Demo puzzle room first. This Demo will help you become
- acquainted with the various objects you'll encounter.
-
- Choose a puzzle by pressing the <C>hoose Puzzle key. This will
- bring up the Puzzle Menu from which you can select a room. The
- different rooms tend to get harder as you go along, but you can
- always skip a room and come back to it later if you get stuck.
-
- When the puzzle loads itself onto the board, Ladder Man will wave
- his arms to let you know he's ready to begin. It is suggest that
- you look over the game board first to get acquainted with the
- elements that you'll have to overcome in order to solve the room.
-
- The doorway is gray when you begin and cannot be entered until you
- have collected ALL the light bulbs. When Ladder Man has collected
- all these bulbs, the door will turn pink and it will let him
- escape the room if he can reach it.
-
-
- # OBJECTS
-
- Each room is filled with many different objects which you will have
- to use to solve each puzzle. The following is a list of the objects
- and their properties. (Remember: Run the Demo for a visual guide)
-
- Walls: These are red and Ladder Man can climb on top of them,
- but cannot move them.
-
- Balloons: These can be pushed either up, left or right. They will
- continue in the direction pushed until they either hit
- another object or the side of the puzzle room. Ladder
- Man can also climb on top of the balloons and push them
- down one grid at a time.
-
- Water : Ladder Man never learned to swim, so he must avoid
- falling into it at all costs.
-
- Ship : Sometimes there is a ship floating on the water that
- can take Ladder Man across it. However, if there is
- something blocking the path where Ladder Man will
- get off on the other side, then the boat will sink
- with Ladder Man in it. Remember he CAN'T SWIM!
-
- Lasers : These are very hazardous to Ladder Man. He must avoid
- them by either blocking them with other objects or
- reaching the special yellow laser switch which will
- turn the lasers off.
-
- Switch : This switch will turn the lasers off if he can reach it.
-
- Light
- Bulbs : Ladder Man MUST collect all the light bulbs located in
- each room before he can exit out of the doorway.
-
- Door : This is what Ladder Man is trying to reach to exit out
- of each room. It will be gray at first until he collects
- all the light bulbs. It will then turn pink and allow him
- to escape the room.
-
- Crates : These gray boxes can be pushed in any direction by Ladder
- Man. He can position them to reach other levels too high
- for his ladder.
-
- Teleport: Sometimes there are two teleports located in a room. If
- Ladder Man walks onto one of these, he will be transported
- to the other one. He must step off the teleport and then
- go back onto it to get back again (if he wants to).
-
- TNT : Many puzzles have TNT located at various places in the
- room. He should try to get these because he can use them
- to blast through walls.
-
- Gray
- Walls : These look like regular walls except that they are not
- red but gray. If Ladder Man walks over one, then once he
- steps off of it, dangerous electric poles that rise from
- out of the floor will prevent him from going back. He
- cannot walk over these poles because like the lasers,
- they are hazardous to his health.
-
-
-
- # KEY ASSIGNMENTS
-
- The key assignments are located at the bottom of the screen at all
- times:
-
-
- <Arrow Keys> : Move Ladder Man up,down,left,right
-
- <Spacebar> : Raises the ladder. The ladder has a maximum range
- of two grids. He can use the ladder to climb and
- push objects up and to the side. He CANNOT use TNT
- while on a ladder to blast through a red wall.
-
- <T>nt : This will activate the TNT if Ladder Man has
- collected it. TNT can only be used to the left or
- to the right. It cannot be used to blast walls above
- or below him. TNT cannot be used on a ladder. If
- there is only one wall to either his right or left,
- then the <T> button will automatically blast the
- only wall available to it. If there is a wall
- to both his left and right, then a special menu
- will come up to indicate which direction you want
- him to blast.
-
-
-
- # MENU KEYS
-
- <C>hoose Puzzle : Select puzzle room to play
-
- <A>gain : Will restart the puzzle from the beginning
- if you get stuck. (You'll be using this
- key a lot!)
-
- <H>elp : Ladder Man Directions
-
- s<O>und : Toggle Sound On/Off
-
- <S>oleau : Information on Soleau Software Games
-
- <?>Solutions : Solutions to the first 3 puzzles are
- provided in the Shareware version.
-
- <Q>uit : Quit Ladder Man
-
-
-
- # SCORES / ATTEMPTS
-
- The Puzzle Menu will keep track of the number of attempts
- on each room until it is solved. Once a room has been successfully
- completed, the puzzle number will be marked as *SOLVED* and the
- attempts will not be recorded anymore for that room. (Note: if you
- want to reset the score card, you can erase the Ladder3.scr file.)
-
-
-
- # STRATEGIES
-
- As you play Ladder Man you will begin to develop your own strategies
- to solve each of the puzzles. All the rooms can be solved in at least
- one way, many have several ways. Here are some tips to help you
- successfully master these rooms.
-
- 1. Avoid pushing crates against walls unless you have to.
-
- 2. Sometimes it is not to your advantage to grab a light bulb
- in front or above you. You might use them to stop balloons in
- strategic positions before you grab them.
-
- 3. Notice that when you push a balloon (when not on a ladder), you
- will not move forward into the space vacated by the balloon.
- This in not true for the crates. When pushing a crate, Ladder
- Man will move forward to where the crate used to be. If you
- put up a ladder and then push the crate, Ladder Man will remain
- in place while the crate is pushed.
-
- 4. Just because there are objects like TNT in the room, does not
- mean you must get to them.
-
- 5. Don't overlook the obvious. Sometimes the most difficult puzzle
- is much easier then it first appears!
-
-
- # * CONCLUSION / REGISTERED VERSION *
-
- & This version of Soleau Software's Ladder Man III is distributed as
- & Shareware. There are 12 puzzle rooms available which should keep
- & you busy for many days. Please see the closing screen or the
- & Lad3_reg.doc file for details on the registered version featuring
- & 30 mind-bending puzzle rooms, with the solutions to ALL!
-
- & Please support our work and register this game with us. Your
- & registrations allow us to continue producing logic strategy games
- & for the entire family to enjoy.
-
- # CAN YOU SOLVE ALL THE ROOMS ? ENJOY !!!!!!!!!!!!